tweak math

This commit is contained in:
Noah Zinsmeister
2019-12-08 15:53:43 -05:00
parent f4ab1b2fe0
commit 127afca62f

View File

@ -1,16 +1,16 @@
pragma solidity 0.5.13;
library Math {
function add512(uint x0, uint64 x1, uint y0, uint64 y1) internal pure returns (uint z0, uint64 z1) {
assembly {
function add512(uint x0, uint x1, uint y0, uint y1) internal pure returns (uint z0, uint z1) {
assembly { // solium-disable-line security/no-inline-assembly
z0 := add(x0, y0)
z1 := add(add(x1, y1), lt(z0, x0))
}
}
function mul512(uint x, uint64 y) internal pure returns (uint z0, uint64 z1) {
assembly {
let mm := mulmod(x, y, not(0))
function mul512(uint x, uint y) internal pure returns (uint z0, uint z1) {
assembly { // solium-disable-line security/no-inline-assembly
z0 := mul(x, y)
let mm := mulmod(x, y, not(0))
z1 := sub(sub(mm, z0), lt(mm, z0))
}
}
@ -19,14 +19,14 @@ library Math {
return x <= y ? x : y;
}
function sqrt(uint x) internal pure returns (uint y) {
if (x == 0) return 0;
else if (x <= 3) return 1;
uint z = (x + 1) / 2;
y = x;
while (z < y) {
y = z;
z = (x / z + z) / 2;
function sqrt(uint y) internal pure returns (uint z) {
if (y == 0) return 0;
else if (y <= 3) return 1;
uint x = (y + 1) / 2;
z = y;
while (x < z) {
z = x;
x = (y / x + x) / 2;
}
}
}