pragma solidity 0.5.13; library Math { function min(uint x, uint y) internal pure returns (uint z) { return x <= y ? x : y; } function sqrt(uint y) internal pure returns (uint z) { if (y == 0) return 0; else if (y <= 3) return 1; uint x = (y + 1) / 2; z = y; while (x < z) { z = x; x = (y / x + x) / 2; } } }