pragma solidity 0.5.12; library Math { function min(uint x, uint y) internal pure returns (uint z) { return x <= y ? x : y; } function sqrt(uint x) internal pure returns (uint y) { if (x == 0) return 0; else if (x <= 3) return 1; uint z = (x + 1) / 2; y = x; while (z < y) { y = z; z = (x / z + z) / 2; } } }