127 lines
6.7 KiB
Ruby
127 lines
6.7 KiB
Ruby
import "helpers.spec"
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import "methods/IGovernor.spec"
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import "Governor.helpers.spec"
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import "GovernorInvariants.spec"
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use invariant proposalStateConsistency
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/*
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┌─────────────────────────────────────────────────────────────────────────────────────────────────────────────────────┐
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│ Rule: state returns one of the value in the enumeration │
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└─────────────────────────────────────────────────────────────────────────────────────────────────────────────────────┘
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*/
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rule stateConsistency(env e, uint256 pId) {
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uint8 result = state(e, pId);
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assert (
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result == PENDING() ||
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result == ACTIVE() ||
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result == CANCELED() ||
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result == DEFEATED() ||
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result == SUCCEEDED() ||
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result == QUEUED() ||
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result == EXECUTED()
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);
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}
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/*
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┌─────────────────────────────────────────────────────────────────────────────────────────────────────────────────────┐
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│ Rule: State transitions caused by function calls │
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└─────────────────────────────────────────────────────────────────────────────────────────────────────────────────────┘
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*/
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rule stateTransitionFn(uint256 pId, env e, method f, calldataarg args)
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filtered { f -> !skip(f) }
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{
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require clockSanity(e);
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uint8 stateBefore = state(e, pId);
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f(e, args);
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uint8 stateAfter = state(e, pId);
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assert (stateBefore != stateAfter) => (
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stateBefore == UNSET() => (
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stateAfter == PENDING() && f.selector == propose(address[],uint256[],bytes[],string).selector
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) &&
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stateBefore == PENDING() => (
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(stateAfter == CANCELED() && f.selector == cancel(address[],uint256[],bytes[],bytes32).selector)
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) &&
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stateBefore == SUCCEEDED() => (
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(stateAfter == QUEUED() && f.selector == queue(address[],uint256[],bytes[],bytes32).selector) ||
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(stateAfter == EXECUTED() && f.selector == execute(address[],uint256[],bytes[],bytes32).selector)
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) &&
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stateBefore == QUEUED() => (
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(stateAfter == EXECUTED() && f.selector == execute(address[],uint256[],bytes[],bytes32).selector)
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) &&
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stateBefore == ACTIVE() => false &&
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stateBefore == CANCELED() => false &&
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stateBefore == DEFEATED() => false &&
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stateBefore == EXECUTED() => false
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);
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}
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/*
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┌─────────────────────────────────────────────────────────────────────────────────────────────────────────────────────┐
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│ Rule: State transitions caused by time passing │
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└─────────────────────────────────────────────────────────────────────────────────────────────────────────────────────┘
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*/
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rule stateTransitionWait(uint256 pId, env e1, env e2) {
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require clockSanity(e1);
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require clockSanity(e2);
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require clock(e2) > clock(e1);
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uint8 stateBefore = state(e1, pId);
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uint8 stateAfter = state(e2, pId);
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assert (stateBefore != stateAfter) => (
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stateBefore == PENDING() => stateAfter == ACTIVE() &&
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stateBefore == ACTIVE() => (stateAfter == SUCCEEDED() || stateAfter == DEFEATED()) &&
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stateBefore == UNSET() => false &&
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stateBefore == SUCCEEDED() => false &&
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stateBefore == QUEUED() => false &&
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stateBefore == CANCELED() => false &&
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stateBefore == DEFEATED() => false &&
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stateBefore == EXECUTED() => false
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);
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}
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/*
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┌─────────────────────────────────────────────────────────────────────────────────────────────────────────────────────┐
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│ Rule: State corresponds to the vote timing and results │
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└─────────────────────────────────────────────────────────────────────────────────────────────────────────────────────┘
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*/
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rule stateIsConsistentWithVotes(uint256 pId, env e) {
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require clockSanity(e);
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requireInvariant proposalStateConsistency(pId);
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uint8 currentState = state(e, pId);
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uint48 currentClock = clock(e);
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// Pending: before vote starts
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assert currentState == PENDING() => (
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proposalSnapshot(pId) >= currentClock
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);
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// Active: after vote starts & before vote ends
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assert currentState == ACTIVE() => (
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proposalSnapshot(pId) < currentClock &&
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proposalDeadline(pId) >= currentClock
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);
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// Succeeded: after vote end, with vote successful and quorum reached
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assert currentState == SUCCEEDED() => (
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proposalDeadline(pId) < currentClock &&
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(
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quorumReached(pId) &&
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voteSucceeded(pId)
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)
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);
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// Defeated: after vote end, with vote not successful or quorum not reached
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assert currentState == DEFEATED() => (
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proposalDeadline(pId) < currentClock &&
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(
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!quorumReached(pId) ||
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!voteSucceeded(pId)
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)
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);
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}
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