Files
openzeppelin-contracts/certora/specs/GovernorStates.spec
2023-03-14 10:23:49 +01:00

131 lines
6.8 KiB
Ruby

import "helpers.spec"
import "methods/IGovernor.spec"
import "Governor.helpers.spec"
import "GovernorInvariants.spec"
use invariant proposalStateConsistency
/*
┌─────────────────────────────────────────────────────────────────────────────────────────────────────────────────────┐
│ Rule: state returns one of the value in the enumeration │
└─────────────────────────────────────────────────────────────────────────────────────────────────────────────────────┘
*/
rule stateConsistency(env e, uint256 pId) {
uint8 result = state(e, pId);
assert (
result == PENDING() ||
result == ACTIVE() ||
result == CANCELED() ||
result == DEFEATED() ||
result == SUCCEEDED() ||
result == QUEUED() ||
result == EXECUTED()
);
}
/*
┌─────────────────────────────────────────────────────────────────────────────────────────────────────────────────────┐
│ Rule: State transitions caused by function calls │
└─────────────────────────────────────────────────────────────────────────────────────────────────────────────────────┘
*/
rule stateTransitionFn(uint256 pId, env e, method f, calldataarg args)
filtered { f -> !skip(f) }
{
require clockSanity(e);
uint8 stateBefore = state(e, pId);
f(e, args);
uint8 stateAfter = state(e, pId);
assert (stateBefore != stateAfter) => (
stateBefore == UNSET() => (
stateAfter == PENDING() && f.selector == propose(address[],uint256[],bytes[],string).selector
) &&
stateBefore == PENDING() => (
(stateAfter == CANCELED() && f.selector == cancel(address[],uint256[],bytes[],bytes32).selector)
) &&
stateBefore == SUCCEEDED() => (
(stateAfter == QUEUED() && f.selector == queue(address[],uint256[],bytes[],bytes32).selector) ||
(stateAfter == EXECUTED() && f.selector == execute(address[],uint256[],bytes[],bytes32).selector)
) &&
stateBefore == QUEUED() => (
(stateAfter == EXECUTED() && f.selector == execute(address[],uint256[],bytes[],bytes32).selector)
) &&
stateBefore == ACTIVE() => false &&
stateBefore == CANCELED() => false &&
stateBefore == DEFEATED() => false &&
stateBefore == EXECUTED() => false
);
}
/*
┌─────────────────────────────────────────────────────────────────────────────────────────────────────────────────────┐
│ Rule: State transitions caused by time passing │
└─────────────────────────────────────────────────────────────────────────────────────────────────────────────────────┘
*/
rule stateTransitionWait(uint256 pId, env e1, env e2) {
require clockSanity(e1);
require clockSanity(e2);
require clock(e2) > clock(e1);
uint8 stateBefore = state(e1, pId);
uint8 stateAfter = state(e2, pId);
assert (stateBefore != stateAfter) => (
stateBefore == PENDING() => stateAfter == ACTIVE() &&
stateBefore == ACTIVE() => (stateAfter == SUCCEEDED() || stateAfter == DEFEATED()) &&
stateBefore == UNSET() => false &&
stateBefore == SUCCEEDED() => false &&
stateBefore == QUEUED() => false &&
stateBefore == CANCELED() => false &&
stateBefore == DEFEATED() => false &&
stateBefore == EXECUTED() => false
);
}
/*
┌─────────────────────────────────────────────────────────────────────────────────────────────────────────────────────┐
│ Rule: State corresponds to the vote timing and results │
└─────────────────────────────────────────────────────────────────────────────────────────────────────────────────────┘
*/
rule stateIsConsistentWithVotes(uint256 pId, env e) {
require clockSanity(e);
requireInvariant proposalStateConsistency(pId);
uint48 currentClock = clock(e);
uint8 currentState = state(e, pId);
uint256 snapshot = proposalSnapshot(pId);
uint256 deadline = proposalDeadline(pId);
bool quorumSuccess = quorumReached(pId);
bool voteSuccess = voteSucceeded(pId);
// Pending: before vote starts
assert currentState == PENDING() => (
snapshot >= currentClock
);
// Active: after vote starts & before vote ends
assert currentState == ACTIVE() => (
snapshot < currentClock &&
deadline >= currentClock
);
// Succeeded: after vote end, with vote successful and quorum reached
assert currentState == SUCCEEDED() => (
deadline < currentClock &&
(
quorumSuccess &&
voteSuccess
)
);
// Defeated: after vote end, with vote not successful or quorum not reached
assert currentState == DEFEATED() => (
deadline < currentClock &&
(
!quorumSuccess ||
!voteSuccess
)
);
}