Add a Math.inv function that inverse a number in Z/nZ (#4839)
Co-authored-by: ernestognw <ernestognw@gmail.com>
This commit is contained in:
@ -121,9 +121,10 @@ library Math {
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}
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/**
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* @notice Calculates floor(x * y / denominator) with full precision. Throws if result overflows a uint256 or
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* @dev Calculates floor(x * y / denominator) with full precision. Throws if result overflows a uint256 or
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* denominator == 0.
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* @dev Original credit to Remco Bloemen under MIT license (https://xn--2-umb.com/21/muldiv) with further edits by
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*
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* Original credit to Remco Bloemen under MIT license (https://xn--2-umb.com/21/muldiv) with further edits by
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* Uniswap Labs also under MIT license.
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*/
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function mulDiv(uint256 x, uint256 y, uint256 denominator) internal pure returns (uint256 result) {
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@ -208,7 +209,7 @@ library Math {
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}
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/**
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* @notice Calculates x * y / denominator with full precision, following the selected rounding direction.
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* @dev Calculates x * y / denominator with full precision, following the selected rounding direction.
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*/
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function mulDiv(uint256 x, uint256 y, uint256 denominator, Rounding rounding) internal pure returns (uint256) {
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uint256 result = mulDiv(x, y, denominator);
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@ -218,6 +219,62 @@ library Math {
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return result;
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}
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/**
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* @dev Calculate the modular multiplicative inverse of a number in Z/nZ.
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*
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* If n is a prime, then Z/nZ is a field. In that case all elements are inversible, expect 0.
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* If n is not a prime, then Z/nZ is not a field, and some elements might not be inversible.
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*
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* If the input value is not inversible, 0 is returned.
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*/
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function invMod(uint256 a, uint256 n) internal pure returns (uint256) {
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unchecked {
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if (n == 0) return 0;
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// The inverse modulo is calculated using the Extended Euclidean Algorithm (iterative version)
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// Used to compute integers x and y such that: ax + ny = gcd(a, n).
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// When the gcd is 1, then the inverse of a modulo n exists and it's x.
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// ax + ny = 1
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// ax = 1 + (-y)n
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// ax ≡ 1 (mod n) # x is the inverse of a modulo n
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// If the remainder is 0 the gcd is n right away.
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uint256 remainder = a % n;
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uint256 gcd = n;
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// Therefore the initial coefficients are:
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// ax + ny = gcd(a, n) = n
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// 0a + 1n = n
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int256 x = 0;
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int256 y = 1;
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while (remainder != 0) {
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uint256 quotient = gcd / remainder;
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(gcd, remainder) = (
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// The old remainder is the next gcd to try.
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remainder,
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// Compute the next remainder.
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// Can't overflow given that (a % gcd) * (gcd // (a % gcd)) <= gcd
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// where gcd is at most n (capped to type(uint256).max)
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gcd - remainder * quotient
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);
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(x, y) = (
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// Increment the coefficient of a.
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y,
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// Decrement the coefficient of n.
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// Can overflow, but the result is casted to uint256 so that the
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// next value of y is "wrapped around" to a value between 0 and n - 1.
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x - y * int256(quotient)
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);
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}
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if (gcd != 1) return 0; // No inverse exists.
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return x < 0 ? (n - uint256(-x)) : uint256(x); // Wrap the result if it's negative.
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}
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}
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/**
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* @dev Returns the square root of a number. If the number is not a perfect square, the value is rounded
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* towards zero.
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@ -258,7 +315,7 @@ library Math {
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}
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/**
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* @notice Calculates sqrt(a), following the selected rounding direction.
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* @dev Calculates sqrt(a), following the selected rounding direction.
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*/
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function sqrt(uint256 a, Rounding rounding) internal pure returns (uint256) {
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unchecked {
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