Inheritable contract
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Alejandro Santander
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91
contracts/ownership/Inheritable.sol
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91
contracts/ownership/Inheritable.sol
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pragma solidity ^0.4.11;
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import './Ownable.sol';
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/**
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* @title Inheritable
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* @dev The Inheritable contract provides ownership transfer capabilities, in the
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* case that the current owner stops "heartbeating". Only the heir can pronounce the
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* owner's death.
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*/
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contract Inheritable2 is Ownable {
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address public heir;
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// Time window the owner has to notify she is alive.
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uint public heartbeatTimeout;
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// Timestamp of the owner's death, as pronounced by the heir.
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uint public timeOfDeath;
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event OwnerPronouncedDead(address indexed owner, address indexed heir, uint indexed timeOfDeath);
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/**
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* @dev Throw an exception if called by any account other than the heir's.
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*/
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modifier onlyHeir() {
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require(msg.sender == heir);
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_;
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}
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/**
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* @notice Create a new Inheritable Contract with heir address 0x0.
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* @param _heartbeatTimeout time available for the owner to notify she's alive,
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* before the heir can take ownership.
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*/
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function Inheritable(uint _heartbeatTimeout) public {
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heartbeatTimeout = _heartbeatTimeout;
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}
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function setHeir(address newHeir) public onlyOwner {
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heir = newHeir;
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}
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/**
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* @dev set heir = 0x0
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*/
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function removeHeir() public onlyOwner {
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delete(heir);
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}
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function setHeartbeatTimeout(uint newHeartbeatTimeout) public onlyOwner {
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require(ownerLives());
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heartbeatTimeout = newHeartbeatTimeout;
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}
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/**
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* @dev Heir can pronounce the owners death. To inherit the ownership, he will
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* have to wait for `heartbeatTimeout` seconds.
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*/
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function pronounceDeath() public onlyHeir {
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require(ownerLives());
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timeOfDeath = now;
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OwnerPronouncedDead(owner, heir, timeOfDeath);
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}
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/**
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* @dev Owner can send a heartbeat if she was mistakenly pronounced dead.
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*/
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function heartbeat() public onlyOwner {
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delete(timeOfDeath);
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}
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/**
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* @dev Allows heir to transfer ownership only if heartbeat has timed out.
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*/
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function inherit() public onlyHeir {
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require(!ownerLives());
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require(now >= timeOfDeath + heartbeatTimeout);
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OwnershipTransferred(owner, heir);
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owner = heir;
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delete(timeOfDeath);
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}
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function ownerLives() internal returns (bool) {
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return timeOfDeath == 0;
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}
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}
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