Auction contracts
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150
BlindAuction.sol
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150
BlindAuction.sol
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contract BlindAuction {
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struct Bid {
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bytes32 blindedBid;
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uint deposit;
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}
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address public beneficiary;
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uint public auctionStart;
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uint public biddingEnd;
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uint public revealEnd;
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bool public ended;
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mapping(address => Bid[]) public bids;
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address public highestBidder;
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uint public highestBid;
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// Allowed withdrawals of previous bids
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mapping(address => uint) pendingReturns;
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event AuctionEnded(address winner, uint highestBid);
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/// Modifiers are a convenient way to validate inputs to
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/// functions. `onlyBefore` is applied to `bid` below:
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/// The new function body is the modifier's body where
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/// `_` is replaced by the old function body.
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modifier onlyBefore(uint _time) { if (now >= _time) throw; _ }
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modifier onlyAfter(uint _time) { if (now <= _time) throw; _ }
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function BlindAuction(
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uint _biddingTime,
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uint _revealTime,
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address _beneficiary
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) {
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beneficiary = _beneficiary;
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auctionStart = now;
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biddingEnd = now + _biddingTime;
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revealEnd = biddingEnd + _revealTime;
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}
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/// Place a blinded bid with `_blindedBid` = sha3(value,
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/// fake, secret).
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/// The sent ether is only refunded if the bid is correctly
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/// revealed in the revealing phase. The bid is valid if the
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/// ether sent together with the bid is at least "value" and
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/// "fake" is not true. Setting "fake" to true and sending
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/// not the exact amount are ways to hide the real bid but
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/// still make the required deposit. The same address can
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/// place multiple bids.
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function bid(bytes32 _blindedBid)
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onlyBefore(biddingEnd)
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{
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bids[msg.sender].push(Bid({
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blindedBid: _blindedBid,
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deposit: msg.value
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}));
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}
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/// Reveal your blinded bids. You will get a refund for all
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/// correctly blinded invalid bids and for all bids except for
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/// the totally highest.
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function reveal(
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uint[] _values,
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bool[] _fake,
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bytes32[] _secret
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)
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onlyAfter(biddingEnd)
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onlyBefore(revealEnd)
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{
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uint length = bids[msg.sender].length;
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if (
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_values.length != length ||
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_fake.length != length ||
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_secret.length != length
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) {
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throw;
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}
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uint refund;
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for (uint i = 0; i < length; i++) {
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var bid = bids[msg.sender][i];
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var (value, fake, secret) =
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(_values[i], _fake[i], _secret[i]);
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if (bid.blindedBid != sha3(value, fake, secret)) {
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// Bid was not actually revealed.
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// Do not refund deposit.
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continue;
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}
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refund += bid.deposit;
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if (!fake && bid.deposit >= value) {
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if (placeBid(msg.sender, value))
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refund -= value;
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}
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// Make it impossible for the sender to re-claim
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// the same deposit.
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bid.blindedBid = 0;
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}
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if (!msg.sender.send(refund))
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throw;
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}
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// This is an "internal" function which means that it
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// can only be called from the contract itself (or from
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// derived contracts).
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function placeBid(address bidder, uint value) internal
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returns (bool success)
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{
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if (value <= highestBid) {
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return false;
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}
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if (highestBidder != 0) {
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// Refund the previously highest bidder.
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pendingReturns[highestBidder] += highestBid;
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}
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highestBid = value;
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highestBidder = bidder;
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return true;
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}
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/// Withdraw a bid that was overbid.
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function withdraw() {
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var amount = pendingReturns[msg.sender];
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// It is important to set this to zero because the recipient
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// can call this function again as part of the receiving call
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// before `send` returns (see the remark above about
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// conditions -> effects -> interaction).
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pendingReturns[msg.sender] = 0;
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if (!msg.sender.send(amount))
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throw; // If anything fails, this will revert the changes above
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}
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/// End the auction and send the highest bid
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/// to the beneficiary.
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function auctionEnd()
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onlyAfter(revealEnd)
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{
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if (ended)
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throw;
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AuctionEnded(highestBidder, highestBid);
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ended = true;
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// We send all the money we have, because some
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// of the refunds might have failed.
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if (!beneficiary.send(this.balance))
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throw;
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}
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function () {
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throw;
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}
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}
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122
SimpleAuction.sol
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122
SimpleAuction.sol
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@ -0,0 +1,122 @@
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contract SimpleAuction {
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// Parameters of the auction. Times are either
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// absolute unix timestamps (seconds since 1970-01-01)
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// or time periods in seconds.
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address public beneficiary;
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uint public auctionStart;
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uint public biddingTime;
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// Current state of the auction.
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address public highestBidder;
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uint public highestBid;
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// Allowed withdrawals of previous bids
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mapping(address => uint) pendingReturns;
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// Set to true at the end, disallows any change
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bool ended;
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// Events that will be fired on changes.
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event HighestBidIncreased(address bidder, uint amount);
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event AuctionEnded(address winner, uint amount);
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// The following is a so-called natspec comment,
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// recognizable by the three slashes.
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// It will be shown when the user is asked to
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// confirm a transaction.
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/// Create a simple auction with `_biddingTime`
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/// seconds bidding time on behalf of the
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/// beneficiary address `_beneficiary`.
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function SimpleAuction(
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uint _biddingTime,
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address _beneficiary
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) {
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beneficiary = _beneficiary;
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auctionStart = now;
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biddingTime = _biddingTime;
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}
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/// Bid on the auction with the value sent
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/// together with this transaction.
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/// The value will only be refunded if the
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/// auction is not won.
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function bid() {
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// No arguments are necessary, all
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// information is already part of
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// the transaction.
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if (now > auctionStart + biddingTime) {
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// Revert the call if the bidding
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// period is over.
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throw;
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}
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if (msg.value <= highestBid) {
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// If the bid is not higher, send the
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// money back.
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throw;
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}
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if (highestBidder != 0) {
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// Sending back the money by simply using
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// highestBidder.send(highestBid) is a security risk
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// because it can be prevented by the caller by e.g.
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// raising the call stack to 1023. It is always safer
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// to let the recipient withdraw their money themselves.
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pendingReturns[highestBidder] += highestBid;
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}
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highestBidder = msg.sender;
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highestBid = msg.value;
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HighestBidIncreased(msg.sender, msg.value);
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}
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/// Withdraw a bid that was overbid.
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function withdraw() {
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var amount = pendingReturns[msg.sender];
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// It is important to set this to zero because the recipient
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// can call this function again as part of the receiving call
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// before `send` returns.
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pendingReturns[msg.sender] = 0;
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if (!msg.sender.send(amount))
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throw; // If anything fails, this will revert the changes above
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}
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/// End the auction and send the highest bid
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/// to the beneficiary.
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function auctionEnd() {
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// It is a good guideline to structure functions that interact
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// with other contracts (i.e. they call functions or send Ether)
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// into three phases:
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// 1. checking conditions
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// 2. performing actions (potentially changing conditions)
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// 3. interacting with other contracts
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// If these phases are mixed up, the other contract could call
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// back into the current contract and modify the state or cause
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// effects (ether payout) to be perfromed multiple times.
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// If functions called internally include interaction with external
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// contracts, they also have to be considered interaction with
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// external contracts.
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// 1. Conditions
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if (now <= auctionStart + biddingTime)
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throw; // auction did not yet end
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if (ended)
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throw; // this function has already been called
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// 2. Effects
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ended = true;
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AuctionEnded(highestBidder, highestBid);
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// 3. Interaction
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if (!beneficiary.send(highestBid))
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throw;
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}
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function () {
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// This function gets executed if a
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// transaction with invalid data is sent to
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// the contract or just ether without data.
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// We revert the send so that no-one
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// accidentally loses money when using the
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// contract.
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throw;
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}
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}
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