Auction contracts
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122
SimpleAuction.sol
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122
SimpleAuction.sol
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contract SimpleAuction {
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// Parameters of the auction. Times are either
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// absolute unix timestamps (seconds since 1970-01-01)
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// or time periods in seconds.
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address public beneficiary;
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uint public auctionStart;
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uint public biddingTime;
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// Current state of the auction.
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address public highestBidder;
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uint public highestBid;
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// Allowed withdrawals of previous bids
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mapping(address => uint) pendingReturns;
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// Set to true at the end, disallows any change
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bool ended;
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// Events that will be fired on changes.
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event HighestBidIncreased(address bidder, uint amount);
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event AuctionEnded(address winner, uint amount);
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// The following is a so-called natspec comment,
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// recognizable by the three slashes.
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// It will be shown when the user is asked to
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// confirm a transaction.
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/// Create a simple auction with `_biddingTime`
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/// seconds bidding time on behalf of the
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/// beneficiary address `_beneficiary`.
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function SimpleAuction(
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uint _biddingTime,
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address _beneficiary
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) {
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beneficiary = _beneficiary;
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auctionStart = now;
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biddingTime = _biddingTime;
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}
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/// Bid on the auction with the value sent
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/// together with this transaction.
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/// The value will only be refunded if the
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/// auction is not won.
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function bid() {
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// No arguments are necessary, all
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// information is already part of
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// the transaction.
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if (now > auctionStart + biddingTime) {
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// Revert the call if the bidding
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// period is over.
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throw;
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}
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if (msg.value <= highestBid) {
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// If the bid is not higher, send the
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// money back.
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throw;
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}
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if (highestBidder != 0) {
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// Sending back the money by simply using
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// highestBidder.send(highestBid) is a security risk
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// because it can be prevented by the caller by e.g.
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// raising the call stack to 1023. It is always safer
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// to let the recipient withdraw their money themselves.
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pendingReturns[highestBidder] += highestBid;
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}
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highestBidder = msg.sender;
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highestBid = msg.value;
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HighestBidIncreased(msg.sender, msg.value);
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}
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/// Withdraw a bid that was overbid.
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function withdraw() {
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var amount = pendingReturns[msg.sender];
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// It is important to set this to zero because the recipient
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// can call this function again as part of the receiving call
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// before `send` returns.
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pendingReturns[msg.sender] = 0;
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if (!msg.sender.send(amount))
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throw; // If anything fails, this will revert the changes above
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}
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/// End the auction and send the highest bid
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/// to the beneficiary.
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function auctionEnd() {
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// It is a good guideline to structure functions that interact
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// with other contracts (i.e. they call functions or send Ether)
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// into three phases:
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// 1. checking conditions
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// 2. performing actions (potentially changing conditions)
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// 3. interacting with other contracts
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// If these phases are mixed up, the other contract could call
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// back into the current contract and modify the state or cause
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// effects (ether payout) to be perfromed multiple times.
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// If functions called internally include interaction with external
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// contracts, they also have to be considered interaction with
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// external contracts.
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// 1. Conditions
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if (now <= auctionStart + biddingTime)
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throw; // auction did not yet end
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if (ended)
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throw; // this function has already been called
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// 2. Effects
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ended = true;
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AuctionEnded(highestBidder, highestBid);
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// 3. Interaction
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if (!beneficiary.send(highestBid))
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throw;
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}
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function () {
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// This function gets executed if a
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// transaction with invalid data is sent to
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// the contract or just ether without data.
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// We revert the send so that no-one
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// accidentally loses money when using the
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// contract.
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throw;
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}
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}
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